- Dark Ages
- Each other player gains a Ruins. You may play a Cultist from your hand.
When you trash this, +3 Cards.
- When you play this, you draw two cards, then each other
player gains a Ruins. These come from the Ruins pile in the Supply,
and are put into discard piles. Go in turn order starting to your
left; each player takes the top Ruins, revealing the next one each
time. If the Ruins pile runs out, players stop gaining them at that
point. After giving out Ruins, you may play another Cultist from
your hand. It can be one you just drew from playing Cultist, or
one you already had in your hand. Playing a Cultist this way does
not use up any extra Actions you were allowed to play due to cards
like Fortress - the original Cultist uses up one Action and that is it.
When you trash a Cultist of yours, you draw three cards. This
happens whether or not it is your turn, and whether or not the
card that causes Cultist to be trashed was yours. If you trash a
Cultist while revealing cards, such as to a Knight attack, you do not
draw the revealed cards that are about to be discarded.