- Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.
- This hits the other players in turn order when that matters
(such as when the Curse or Copper pile is low). Each of the other players in
turn chooses whether or not to discard a Curse card from his hand, and if
he does not, gains a Curse and a Copper from the Supply, putting them
into his discard pile. If either the Curse or Copper pile is empty, he still
gains the other one. If both are empty, he does not gain either, but can still
discard a Curse if he wants to. A player using Moat (from Dominion) on
this may not discard a Curse, and doesn't gain a Curse or Copper - you
cannot Moat just part of the attack. A player using Watchtower on this can
use it just to trash the Curse, just to trash the Copper, or to trash both.