- Each other player trashes the top card of his deck and gains a card with the same cost that you choose.
- A player with no cards left in his Deck shuffles first; a player who still has
no cards does not trash a card or gain a card. If the order matters (such as when piles
are running low), resolve Swindler in turn order starting with the player to your left.
Gained cards go to discard piles. If a player trashes a 0-cost card such as Copper, you
may choose to give him Curse (if there are any left). You can give a player another copy
of the same card he trashed. The gained cards have to be ones from the Supply, and
you have to pick a card that's left if you can (you cannot pick an empty pile). If there
are no cards in the Supply with the same cost as a given player's trashed card, no card
is gained by that player. A player who Moats this does not reveal a card from his deck,
and so neither trashes a card nor gains a card.