- Each other player chooses one:
he discards 2 cards; or he gains a Curse card, putting it in his hand.
- Each other player chooses which option to suffer and then suffers it. A
player can choose to gain a Curse even when there are no Curses left, in which case he
doesn't gain one; and a player can choose to discard 2 cards even if he has no cards in
hand or one card in hand (if he has one card, he discards that single card). Gained
Curses go to the players' hands rather than their discard piles. If there aren't enough
Curses left for everybody, deal them around in turn order starting with the player to
your left. When the order matters (such as with very few Curses left), each player
makes his decision of which fate to suffer in turn order.